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[Rule 0] 🟣
Respect all players! Any kind of offense is prohibited
(direct insults, toxic behavior, and any form of prejudice), as well as the use of inappropriate
names and sharing your location or others’ in Global Chat.
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[Rule 1] 🟡
Any kind of hacking is strictly prohibited! Do not
exploit bugs! Do not log out while bleeding to avoid death. Denying carcasses is also not
allowed.
Examples: exploiting flaws to grow faster, hiding in rocks, ambushing, or
water surfing.
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[Rule 2] 🔵
Do not accept or send nest invites during hunts or
battles. Using nest invites to locate and later attack is forbidden.
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[Rule 3] 🟣
Revenge killing is not allowed. After dying, you can’t
return to hunt or contest your previous carcass. Buying a dino for revenge is also prohibited.
Revenge expires after 30 minutes.
🚫 Using your current slot to find someone, then
switching slots to hunt them.
🚫 Seeing someone and buying another dino to kill them later.
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[Rule 4] 🔴
Do not attack your own group. To expel a member, use
Sound 3 and state it in group chat. The group cannot chase or attack the expelled member for 10
minutes.
• Respect species group limits.
• Herbivore-carnivore alliances are
forbidden.
• Carnivores cannot team with other species.
• Recruits during fights must
not come from other groups.
• Dead dinos count toward the group during
combat.
Scavengers:
• Max 3 per TIER 5/APEX group.
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Cannot assist in fights.
• Can group only among themselves.
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[Rule 5] 🟡
✅ You may interfere in chases only (no physical
contact).
❌ Do not interfere in ongoing battles.
❌ Do not start a fight and involve
others midway.
Example: Herrera attacks Gigas, then a random Rex passing
by.
Water rules:
🚫 Cross water once only per
battle.
🚫 Non-fishing dinos can’t stay in water.
🚫 Don’t cross water repeatedly to
avoid death.
🚫 No logging out inside water.
⚠️ You may be attacked during water
chase.
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[Rule 6] 🔴
1st engagement starts with provocation (attack, bite near
herd, circling, drinking nearby). Ends when someone surrenders (Sound 4 or lies down) or when a
body drops.
• Carcass near nests = carcass priority.
• Carnivores can't destroy or
rush nests during this.
• Herbivore babies may feed.
• Surrender is individual.
•
Herbivores can’t bait combat.
• If carnivores re-engage, 2nd engagement starts. Herbivores
may chase until all die.
• Surrender rules apply
individually.
[CARNIVORE/HERBIVORE WARNING]: Surrendering makes you vulnerable.
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[Rule 7] 🟡
Herds may accept/expel dinos. Use Sound 3 + wait 30s. Let
them destroy nests.
• In herd vs herd disputes, threaten 3x before fight.
• Players
who surrender (Sound 4) can’t be attacked.
• Losers leave area and can’t eat/heal there.
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[Rule 8] 🟡
Carnivore battles may end with first death.
• After
a body drops, Sound 4 to surrender.
• Continuing means full risk.
• After
surrendering, you’re vulnerable and can only rejoin after battle ends.
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[Rule 9] 🔴
Carnivores must stay with kills until
eaten/disappear/contested.
• If you eat an abandoned body, it becomes yours.
• Tarbos
can’t contest exposed carcasses.
• Must stay with own exposed carcass for 10 min.
🚫
Don’t log out with carcass to switch.
✅ May log off only if not returning for 2h.
• To
contest: Sound 3. If surrendered: wait.
• Nesting to rush = forbidden.
• You may drink
and return.
⚠️ Don’t wait for carcass to finish to attack. Exception: if just passing by,
it’s allowed.
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[Rule 10] 🔴
Split groups may assist each other even with
carcasses.
• Losers must give up carcasses for 10 min.
• No sharing between
groups.
• BOT dinos (Ava, Taco, etc.) don’t count as carcass.
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[Rule 11] 🟡
Puerta carcass is public. No fighting near it.
•
Prefer eating Puerta carcass before hunting.
• After it ends, disperse in 10 min.
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[Rule 12] 🟡
Have SAFE ZONES:
• Utah, Austro, Herrera in
containers/rocks/buildings. They may be killed by their own kind.
• Spino (alone),
Irritator, Sucho, Austro, Bary = safe in water zones where they swim. Can be killed by same
species.
Important Notes:
• Nests are NOT safe for
hatchlings.
• Water SAFE only applies where they SWIM.
• No ocean SAFE.
• Spino
(solo) joins group after 10 min out.
• Spino returns to SAFE only after combat ends.
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Fishers may fight/die in water.
• 1 group per species per lake (except Titan Lake).
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Provoking = lose SAFE for whole group.